AI Insights · Timothy · July 2022
Top 5 2D Anime Games Performance in Uruguay: Q2 2022
In Q2 2022, the top 5 2D anime games in Uruguay showed varied trends in weekly downloads, revenue, and active users on a unified platform. Discover the detailed performance metrics of these popular games.
In Q2 2022, the top 5 2D anime games in Uruguay displayed diverse trends in weekly downloads, revenue, and active users on a unified platform. Here's a closer look at the performance of Yu-Gi-Oh! Duel Links, Hero Wars: Alliance, AFK Arena, Will of Asura, and DRAGON BALL Z DOKKAN BATTLE.
Yu-Gi-Oh! Duel Links experienced a fluctuating trend in weekly revenue, starting at around $515 and peaking at $571 in early May before dropping to $257 by the end of June. Weekly downloads remained relatively stable, ranging between 84 and 115, while weekly active users saw a gradual decline from 2.1K to approximately 1.7K.
Hero Wars: Alliance showed a significant spike in weekly revenue, reaching $538 in early May before stabilizing around $320 by the end of June. Weekly downloads peaked at 315 in early May but saw a decline to 72 by the end of June. Weekly active users fluctuated, with a high of 1.7K in early May and a low of 1.3K in mid-June.
AFK Arena had a notable increase in weekly revenue in late April, peaking at $631. Weekly downloads were relatively low, peaking at 85 in early May, and then declining to 21 by the end of June. Weekly active users showed a slight decrease from 326 to 269 over the quarter.
Will of Asura saw a sharp decline in weekly revenue, starting at $638 in early April and dropping to $27 by the end of June. Weekly downloads followed a similar trend, starting at 1.8K in early April and dropping to single digits by mid-June. Weekly active users also decreased from 2.6K to 676 over the same period.
DRAGON BALL Z DOKKAN BATTLE displayed impressive growth in weekly downloads, starting at 572 and peaking at 1.1K by mid-June. Weekly revenue fluctuated, peaking at $493 in late March and stabilizing around $137 by the end of June. Weekly active users showed a steady increase from 1.2K to 1.9K over the quarter.
For more detailed insights and data on these games, visit Sensor Tower.